fn pow_e42f20() { var res = pow(vec3(1.0), vec3(1.0)); } @vertex fn vertex_main() -> @builtin(position) vec4 { pow_e42f20(); return vec4(); } @fragment fn fragment_main() { pow_e42f20(); } @compute @workgroup_size(1) fn compute_main() { pow_e42f20(); }