fn round_106c0b() { var res : vec4 = round(vec4(3.400000095f)); } @vertex fn vertex_main() -> @builtin(position) vec4 { round_106c0b(); return vec4(); } @fragment fn fragment_main() { round_106c0b(); } @compute @workgroup_size(1) fn compute_main() { round_106c0b(); }