fn smoothstep_66e4bd() { var res = smoothstep(vec3(2.0), vec3(4.0), vec3(3.0)); } @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_66e4bd(); return vec4(); } @fragment fn fragment_main() { smoothstep_66e4bd(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_66e4bd(); }