#include using namespace metal; void mix_98ee3e() { half2 arg_0 = half2(1.0h); half2 arg_1 = half2(1.0h); half2 arg_2 = half2(1.0h); half2 res = mix(arg_0, arg_1, arg_2); } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { mix_98ee3e(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { mix_98ee3e(); return; } kernel void compute_main() { mix_98ee3e(); return; }