enable f16; fn mix_c1aec6() { var arg_0 = vec3(1.0h); var arg_1 = vec3(1.0h); var arg_2 = 1.0h; var res : vec3 = mix(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { mix_c1aec6(); return vec4(); } @fragment fn fragment_main() { mix_c1aec6(); } @compute @workgroup_size(1) fn compute_main() { mix_c1aec6(); }