#include using namespace metal; struct modf_result_vec4_f32 { float4 fract; float4 whole; }; void modf_f3d1f9() { modf_result_vec4_f32 res = modf_result_vec4_f32{.fract=float4(-0.5f), .whole=float4(-1.0f)}; } struct tint_symbol { float4 value [[position]]; }; float4 vertex_main_inner() { modf_f3d1f9(); return float4(0.0f); } vertex tint_symbol vertex_main() { float4 const inner_result = vertex_main_inner(); tint_symbol wrapper_result = {}; wrapper_result.value = inner_result; return wrapper_result; } fragment void fragment_main() { modf_f3d1f9(); return; } kernel void compute_main() { modf_f3d1f9(); return; }