@group(1) @binding(0) var arg_0 : texture_2d; @group(1) @binding(1) var arg_1 : sampler; fn textureSampleBias_a161cf() { var arg_2 = vec2(1.0f); var arg_3 = 1.0f; const arg_4 = vec2(1i); var res : vec4 = textureSampleBias(arg_0, arg_1, arg_2, arg_3, arg_4); } @fragment fn fragment_main() { textureSampleBias_a161cf(); }