#version 310 es layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; void unused_entry_point() { return; } shared int v[4]; int tint_workgroupUniformLoad_v_X(uint p[1]) { barrier(); int result = v[p[0]]; barrier(); return result; } int foo_v_X(uint p[1]) { uint tint_symbol[1] = uint[1](p[0u]); return tint_workgroupUniformLoad_v_X(tint_symbol); } int bar() { uint tint_symbol_1[1] = uint[1](0u); return foo_v_X(tint_symbol_1); }