#include using namespace metal; struct tint_symbol_2 { /* 0x0000 */ uint4 buffer_size[1]; }; struct SB_RO { /* 0x0000 */ float arg_0[1]; }; struct tint_symbol { float4 value [[position]]; }; void arrayLength_a0f5ca(constant tint_symbol_2& tint_symbol_3) { uint res = ((tint_symbol_3.buffer_size[0u][1u] - 0u) / 4u); } vertex tint_symbol vertex_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) { arrayLength_a0f5ca(tint_symbol_3); tint_symbol const tint_symbol_1 = {.value=float4()}; return tint_symbol_1; } fragment void fragment_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) { arrayLength_a0f5ca(tint_symbol_3); return; } kernel void compute_main(constant tint_symbol_2& tint_symbol_3 [[buffer(30)]]) { arrayLength_a0f5ca(tint_symbol_3); return; }