// Copyright 2021 The Dawn Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "tests/DawnTest.h" class MemoryAllocationStressTests : public DawnTest {}; // Test memory allocation is freed correctly when creating and destroying large buffers. // It will consume a total of 100G of memory, 1G each time. Expect not to trigger out of memory on // devices with gpu memory less than 100G. TEST_P(MemoryAllocationStressTests, LargeBuffer) { // TODO(crbug.com/dawn/957): Memory leak on D3D12, the memory of destroyed buffer cannot be // released. DAWN_TEST_UNSUPPORTED_IF(IsD3D12()); // TODO(crbug.com/dawn/957): Check whether it can be reproduced on each backend. DAWN_TEST_UNSUPPORTED_IF(IsMetal() || IsOpenGL() || IsOpenGLES() || IsVulkan()); uint32_t count = 100; for (uint32_t i = 0; i < count; i++) { wgpu::BufferDescriptor descriptor; descriptor.size = 1024 * 1024 * 1024; // 1G descriptor.usage = wgpu::BufferUsage::Storage; wgpu::Buffer buffer = device.CreateBuffer(&descriptor); buffer.Destroy(); } } DAWN_INSTANTIATE_TEST(MemoryAllocationStressTests, D3D12Backend(), MetalBackend(), OpenGLBackend(), OpenGLESBackend(), VulkanBackend());