enable f16; fn determinant_32bfde() { var arg_0 = mat4x4(1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h, 1.0h); var res : f16 = determinant(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { determinant_32bfde(); return vec4(); } @fragment fn fragment_main() { determinant_32bfde(); } @compute @workgroup_size(1) fn compute_main() { determinant_32bfde(); }