fn determinant_cefdf3() { const arg_0 = mat4x4(1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0); var res = determinant(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { determinant_cefdf3(); return vec4(); } @fragment fn fragment_main() { determinant_cefdf3(); } @compute @workgroup_size(1) fn compute_main() { determinant_cefdf3(); }