fn normalize_4eaf61() { const arg_0 = vec4(1.0); var res = normalize(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { normalize_4eaf61(); return vec4(); } @fragment fn fragment_main() { normalize_4eaf61(); } @compute @workgroup_size(1) fn compute_main() { normalize_4eaf61(); }