fn radians_bff231() { const arg_0 = 1.0; var res = radians(arg_0); } @vertex fn vertex_main() -> @builtin(position) vec4 { radians_bff231(); return vec4(); } @fragment fn fragment_main() { radians_bff231(); } @compute @workgroup_size(1) fn compute_main() { radians_bff231(); }