enable f16; fn smoothstep_586e12() { var arg_0 = 2.0h; var arg_1 = 4.0h; var arg_2 = 3.0h; var res : f16 = smoothstep(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4 { smoothstep_586e12(); return vec4(); } @fragment fn fragment_main() { smoothstep_586e12(); } @compute @workgroup_size(1) fn compute_main() { smoothstep_586e12(); }