var gl_FragCoord : vec4; var x_GLF_color : vec4; fn main_1() { var c : vec4; var a : i32; var i1 : i32; var i2 : i32; var i3 : i32; var i4 : i32; var i5 : i32; var i6 : i32; var i7 : i32; var i8_1 : i32; c = vec4(0.0, 0.0, 0.0, 1.0); a = 0; loop { loop { let x_46 : i32 = a; c[x_46] = 1.0; i1 = 0; loop { let x_52 : i32 = i1; if ((x_52 < 1)) { } else { break; } i2 = 0; loop { let x_59 : i32 = i2; if ((x_59 < 1)) { } else { break; } i3 = 0; loop { let x_66 : i32 = i3; if ((x_66 < 1)) { } else { break; } i4 = 0; loop { let x_73 : i32 = i4; if ((x_73 < 1)) { } else { break; } i5 = 0; loop { let x_80 : i32 = i5; if ((x_80 < 1)) { } else { break; } i6 = 0; loop { let x_87 : i32 = i6; if ((x_87 < 1)) { } else { break; } i7 = 0; loop { let x_94 : i32 = i7; if ((x_94 < 1)) { } else { break; } i8_1 = 0; loop { let x_101 : i32 = i8_1; if ((x_101 < 17)) { } else { break; } let x_104 : i32 = a; a = (x_104 + 1); continuing { let x_106 : i32 = i8_1; i8_1 = (x_106 + 1); } } continuing { let x_108 : i32 = i7; i7 = (x_108 + 1); } } continuing { let x_110 : i32 = i6; i6 = (x_110 + 1); } } continuing { let x_112 : i32 = i5; i5 = (x_112 + 1); } } continuing { let x_114 : i32 = i4; i4 = (x_114 + 1); } } continuing { let x_116 : i32 = i3; i3 = (x_116 + 1); } } continuing { let x_118 : i32 = i2; i2 = (x_118 + 1); } } continuing { let x_120 : i32 = i1; i1 = (x_120 + 1); } } continuing { let x_123 : f32 = gl_FragCoord.x; break if !(x_123 < -1.0); } } continuing { let x_126 : f32 = gl_FragCoord.y; break if !(x_126 < -1.0); } } let x_128 : vec4 = c; x_GLF_color = x_128; return; } struct main_out { @location(0) x_GLF_color_1 : vec4, } @fragment fn main(@builtin(position) gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }