// Copyright 2020 The Tint Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // Vertex shader const pos : array, 3> = array, 3>( vec2(0.0, 0.5), vec2(-0.5, -0.5), vec2(0.5, -0.5)); [[builtin(position)]] var Position : vec4; [[builtin(vertex_idx)]] var VertexIndex : i32; [[stage(vertex)]] fn vtx_main() -> void { Position = vec4(pos[VertexIndex], 0.0, 1.0); } // Fragment shader [[location(0)]] var outColor : vec4; [[stage(fragment)]] fn frag_main() -> void { outColor = vec4(1.0, 0.0, 0.0, 1.0); }