struct tint_symbol { float4 value : SV_Position; }; void min_af326d() { float res = min(1.0f, 1.0f); } tint_symbol vertex_main() { min_af326d(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { min_af326d(); return; } [numthreads(1, 1, 1)] void compute_main() { min_af326d(); return; }