[[group(1), binding(0)]] var arg_0 : texture_storage_3d<rgba16float, read>; fn textureDimensions_56ccfa() { var res : vec3<i32> = textureDimensions(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureDimensions_56ccfa(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureDimensions_56ccfa(); } [[stage(compute)]] fn compute_main() { textureDimensions_56ccfa(); }