[[group(1), binding(0)]] var arg_0 : texture_storage_2d_array<r32sint, read>; fn textureNumLayers_4bf67b() { var res : i32 = textureNumLayers(arg_0); } [[stage(vertex)]] fn vertex_main() -> [[builtin(position)]] vec4<f32> { textureNumLayers_4bf67b(); return vec4<f32>(); } [[stage(fragment)]] fn fragment_main() { textureNumLayers_4bf67b(); } [[stage(compute)]] fn compute_main() { textureNumLayers_4bf67b(); }