struct tint_symbol { float4 value : SV_Position; }; void unpack2x16float_32a5cf() { uint tint_tmp = 1u; float2 res = f16tof32(uint2(tint_tmp & 0xffff, tint_tmp >> 16)); } tint_symbol vertex_main() { unpack2x16float_32a5cf(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { unpack2x16float_32a5cf(); return; } [numthreads(1, 1, 1)] void compute_main() { unpack2x16float_32a5cf(); return; }