struct tint_symbol { float4 value : SV_Position; }; void unpack2x16snorm_b4aea6() { int tint_tmp_1 = int(1u); int2 tint_tmp = int2(tint_tmp_1 << 16, tint_tmp_1) >> 16; float2 res = clamp(float2(tint_tmp) / 32767.0, -1.0, 1.0); } tint_symbol vertex_main() { unpack2x16snorm_b4aea6(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { unpack2x16snorm_b4aea6(); return; } [numthreads(1, 1, 1)] void compute_main() { unpack2x16snorm_b4aea6(); return; }