struct tint_symbol { float4 value : SV_Position; }; void unpack4x8unorm_750c74() { uint tint_tmp_1 = 1u; uint4 tint_tmp = uint4(tint_tmp_1 & 0xff, (tint_tmp_1 >> 8) & 0xff, (tint_tmp_1 >> 16) & 0xff, tint_tmp_1 >> 24); float4 res = float4(tint_tmp) / 255.0; } tint_symbol vertex_main() { unpack4x8unorm_750c74(); const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)}; return tint_symbol_1; } void fragment_main() { unpack4x8unorm_750c74(); return; } [numthreads(1, 1, 1)] void compute_main() { unpack4x8unorm_750c74(); return; }