fn pow_a8f6b2() { const arg_0 = vec4(1.0); const arg_1 = vec4(1.0); var res = pow(arg_0, arg_1); } @vertex fn vertex_main() -> @builtin(position) vec4 { pow_a8f6b2(); return vec4(); } @fragment fn fragment_main() { pow_a8f6b2(); } @compute @workgroup_size(1) fn compute_main() { pow_a8f6b2(); }