@group(1) @binding(0) var arg_0 : texture_depth_2d_array; @group(1) @binding(1) var arg_1 : sampler_comparison; fn textureSampleCompareLevel_bcb3dd() { var arg_2 = vec2(1.0f); var arg_3 = 1u; var arg_4 = 1.0f; const arg_5 = vec2(1i); var res : f32 = textureSampleCompareLevel(arg_0, arg_1, arg_2, arg_3, arg_4, arg_5); prevent_dce = res; } @group(2) @binding(0) var prevent_dce : f32; @vertex fn vertex_main() -> @builtin(position) vec4 { textureSampleCompareLevel_bcb3dd(); return vec4(); } @fragment fn fragment_main() { textureSampleCompareLevel_bcb3dd(); } @compute @workgroup_size(1) fn compute_main() { textureSampleCompareLevel_bcb3dd(); }