@group(1) @binding(0) var arg_0 : texture_3d<f32>; fn textureLoad_1f2016() { var arg_1 = vec3<i32>(1i); var arg_2 = 1i; var res : vec4<f32> = textureLoad(arg_0, arg_1, arg_2); } @vertex fn vertex_main() -> @builtin(position) vec4<f32> { textureLoad_1f2016(); return vec4<f32>(); } @fragment fn fragment_main() { textureLoad_1f2016(); } @compute @workgroup_size(1) fn compute_main() { textureLoad_1f2016(); }