#include <metal_stdlib>

using namespace metal;
struct Constants {
  /* 0x0000 */ int level;
};
struct Result {
  /* 0x0000 */ float values[1];
};

kernel void tint_symbol(texture2d_array<float, access::sample> tint_symbol_2 [[texture(1)]], uint3 GlobalInvocationID [[thread_position_in_grid]], device Result& result [[buffer(3)]]) {
  uint flatIndex = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x);
  flatIndex = (flatIndex * 1u);
  float4 texel = tint_symbol_2.read(uint2(int2(GlobalInvocationID.xy)), 0, 0);
  for(uint i = 0u; (i < 1u); i = (i + 1u)) {
    result.values[(flatIndex + i)] = texel.r;
  }
  return;
}