#include using namespace metal; struct tint_array_wrapper { int arr[10]; }; struct QuicksortObject { tint_array_wrapper numbers; }; struct buf0 { /* 0x0000 */ packed_float2 resolution; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void swap_i1_i1_(thread int* const i, thread int* const j, thread QuicksortObject* const tint_symbol_4) { int temp = 0; int const x_92 = *(i); int const x_94 = (*(tint_symbol_4)).numbers.arr[x_92]; temp = x_94; int const x_95 = *(i); int const x_96 = *(j); int const x_98 = (*(tint_symbol_4)).numbers.arr[x_96]; (*(tint_symbol_4)).numbers.arr[x_95] = x_98; int const x_100 = *(j); int const x_101 = temp; (*(tint_symbol_4)).numbers.arr[x_100] = x_101; return; } int performPartition_i1_i1_(thread int* const l, thread int* const h, thread QuicksortObject* const tint_symbol_5) { int pivot = 0; int i_1 = 0; int j_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; int param_3 = 0; int const x_104 = *(h); int const x_106 = (*(tint_symbol_5)).numbers.arr[x_104]; pivot = x_106; int const x_107 = *(l); i_1 = (x_107 - 1); int const x_109 = *(l); j_1 = x_109; while (true) { int const x_114 = j_1; int const x_115 = *(h); if ((x_114 <= (x_115 - 1))) { } else { break; } int const x_119 = j_1; int const x_121 = (*(tint_symbol_5)).numbers.arr[x_119]; int const x_122 = pivot; if ((x_121 <= x_122)) { int const x_126 = i_1; i_1 = (x_126 + 1); int const x_128 = i_1; param = x_128; int const x_129 = j_1; param_1 = x_129; swap_i1_i1_(&(param), &(param_1), tint_symbol_5); } { int const x_131 = j_1; j_1 = (x_131 + 1); } } int const x_133 = i_1; param_2 = (x_133 + 1); int const x_135 = *(h); param_3 = x_135; swap_i1_i1_(&(param_2), &(param_3), tint_symbol_5); int const x_137 = i_1; return (x_137 + 1); } void quicksort_(thread QuicksortObject* const tint_symbol_6) { int l_1 = 0; int h_1 = 0; int top = 0; tint_array_wrapper stack = {}; int p = 0; int param_4 = 0; int param_5 = 0; l_1 = 0; h_1 = 9; top = -1; int const x_140 = top; int const x_141 = (x_140 + 1); top = x_141; int const x_142 = l_1; stack.arr[x_141] = x_142; int const x_144 = top; int const x_145 = (x_144 + 1); top = x_145; int const x_146 = h_1; stack.arr[x_145] = x_146; while (true) { int const x_152 = top; if ((x_152 >= 0)) { } else { break; } int const x_155 = top; top = (x_155 - 1); int const x_158 = stack.arr[x_155]; h_1 = x_158; int const x_159 = top; top = (x_159 - 1); int const x_162 = stack.arr[x_159]; l_1 = x_162; int const x_163 = l_1; param_4 = x_163; int const x_164 = h_1; param_5 = x_164; int const x_165 = performPartition_i1_i1_(&(param_4), &(param_5), tint_symbol_6); p = x_165; int const x_166 = p; int const x_168 = l_1; if (((x_166 - 1) > x_168)) { int const x_172 = top; int const x_173 = (x_172 + 1); top = x_173; int const x_174 = l_1; stack.arr[x_173] = x_174; int const x_176 = top; int const x_177 = (x_176 + 1); top = x_177; int const x_178 = p; stack.arr[x_177] = (x_178 - 1); } int const x_181 = p; int const x_183 = h_1; if (((x_181 + 1) < x_183)) { int const x_187 = top; int const x_188 = (x_187 + 1); top = x_188; int const x_189 = p; stack.arr[x_188] = (x_189 + 1); int const x_192 = top; int const x_193 = (x_192 + 1); top = x_193; int const x_194 = h_1; stack.arr[x_193] = x_194; } } return; } void main_1(thread QuicksortObject* const tint_symbol_7, thread float4* const tint_symbol_8) { int i_2 = 0; i_2 = 0; while (true) { int const x_64 = i_2; if ((x_64 < 10)) { } else { break; } int const x_67 = i_2; int const x_68 = i_2; (*(tint_symbol_7)).numbers.arr[x_67] = (10 - x_68); int const x_71 = i_2; int const x_72 = i_2; int const x_74 = (*(tint_symbol_7)).numbers.arr[x_72]; int const x_75 = i_2; int const x_77 = (*(tint_symbol_7)).numbers.arr[x_75]; (*(tint_symbol_7)).numbers.arr[x_71] = (x_74 * x_77); { int const x_80 = i_2; i_2 = (x_80 + 1); } } quicksort_(tint_symbol_7); int const x_84 = (*(tint_symbol_7)).numbers.arr[0]; int const x_86 = (*(tint_symbol_7)).numbers.arr[4]; if ((x_84 < x_86)) { *(tint_symbol_8) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_8) = float4(0.0f, 1.0f, 0.0f, 1.0f); } return; } fragment tint_symbol_1 tint_symbol() { thread QuicksortObject tint_symbol_9 = {}; thread float4 tint_symbol_10 = 0.0f; main_1(&(tint_symbol_9), &(tint_symbol_10)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_10}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }