#include using namespace metal; struct tint_array_wrapper { int arr[9]; }; struct tint_array_wrapper_1 { int arr[7]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; float func_i1_(thread int* const a, thread tint_array_wrapper* const tint_symbol_5, thread float4* const tint_symbol_6, thread tint_array_wrapper_1* const tint_symbol_7) { int b = 0; int i = 0; bool x_115 = false; bool x_116_phi = false; b = 0; (*(tint_symbol_5)).arr[0] = 5; (*(tint_symbol_5)).arr[2] = 0; (*(tint_symbol_5)).arr[4] = 0; (*(tint_symbol_5)).arr[6] = 0; (*(tint_symbol_5)).arr[8] = 0; float const x_71 = (*(tint_symbol_6)).x; if ((x_71 >= 0.0f)) { while (true) { int const x_79 = b; int const x_80 = *(a); if ((x_79 <= x_80)) { } else { break; } int const x_83 = b; if ((x_83 <= 5)) { int const x_87 = b; int const x_88 = b; int const x_90 = (*(tint_symbol_5)).arr[x_88]; (*(tint_symbol_7)).arr[x_87] = x_90; int const x_92 = b; b = (x_92 + 2); } } } i = 0; while (true) { int const x_98 = i; if ((x_98 < 3)) { } else { break; } int const x_101 = i; int const x_103 = (*(tint_symbol_7)).arr[0]; (*(tint_symbol_5)).arr[x_101] = (x_103 + 1); { int const x_106 = i; i = (x_106 + 1); } } int const x_109 = (*(tint_symbol_7)).arr[0]; bool const x_110 = (x_109 == 5); x_116_phi = x_110; if (x_110) { int const x_114 = (*(tint_symbol_5)).arr[0]; x_115 = (x_114 == 6); x_116_phi = x_115; } bool const x_116 = x_116_phi; if (x_116) { return 1.0f; } else { return 0.0f; } return 0.0f; } void main_1(thread tint_array_wrapper* const tint_symbol_8, thread float4* const tint_symbol_9, thread tint_array_wrapper_1* const tint_symbol_10, thread float4* const tint_symbol_11) { int i_1 = 0; int param = 0; int param_1 = 0; i_1 = 0; while (true) { int const x_51 = i_1; if ((x_51 < 6)) { } else { break; } int const x_54 = i_1; param = x_54; float const x_55 = func_i1_(&(param), tint_symbol_8, tint_symbol_9, tint_symbol_10); int const x_56 = i_1; param_1 = x_56; float const x_57 = func_i1_(&(param_1), tint_symbol_8, tint_symbol_9, tint_symbol_10); if ((x_57 == 1.0f)) { *(tint_symbol_11) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_11) = float4(0.0f, 0.0f, 0.0f, 0.0f); } { int const x_62 = i_1; i_1 = (x_62 + 1); } } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) { thread float4 tint_symbol_12 = 0.0f; thread tint_array_wrapper tint_symbol_13 = {}; thread tint_array_wrapper_1 tint_symbol_14 = {}; thread float4 tint_symbol_15 = 0.0f; tint_symbol_12 = gl_FragCoord_param; main_1(&(tint_symbol_13), &(tint_symbol_12), &(tint_symbol_14), &(tint_symbol_15)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_15}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }