void set_float3(inout float3 vec, int idx, float val) { vec = (idx.xxx == int3(0, 1, 2)) ? val.xxx : vec; } void set_float2(inout float2 vec, int idx, float val) { vec = (idx.xx == int2(0, 1)) ? val.xx : vec; } cbuffer cbuffer_x_25 : register(b0, space0) { uint4 x_25[1]; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); float3 drawShape_vf2_(inout float2 pos) { bool c2 = false; bool c3 = false; bool c4 = false; bool c5 = false; bool c6 = false; int GLF_live4i = 0; int GLF_live4_looplimiter5 = 0; float4x2 GLF_live7m42 = float4x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); float3x3 GLF_live7m33 = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); int GLF_live7cols = 0; int GLF_live7_looplimiter3 = 0; int GLF_live7rows = 0; int GLF_live7_looplimiter2 = 0; int GLF_live7_looplimiter1 = 0; int GLF_live7c = 0; int GLF_live7r = 0; int GLF_live7_looplimiter0 = 0; int GLF_live7sum_index = 0; int GLF_live7_looplimiter7 = 0; int GLF_live7cols_1 = 0; int GLF_live7rows_1 = 0; float GLF_live7sums[9] = (float[9])0; int GLF_live7c_1 = 0; int GLF_live7r_1 = 0; int x_180 = 0; float3x3 indexable = float3x3(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); const float x_182 = pos.x; c2 = (x_182 > 1.0f); if (c2) { return float3(1.0f, 1.0f, 1.0f); } const float x_188 = pos.y; c3 = (x_188 < 1.0f); if (c3) { return float3(1.0f, 1.0f, 1.0f); } const float x_194 = pos.y; c4 = (x_194 > 1.0f); if (c4) { return float3(1.0f, 1.0f, 1.0f); } const float x_200 = pos.x; c5 = (x_200 < 1.0f); if (c5) { return float3(1.0f, 1.0f, 1.0f); } const float x_206 = pos.x; c6 = ((x_206 + 1.0f) > 1.0f); if (c6) { return float3(1.0f, 1.0f, 1.0f); } GLF_live4i = 0; { for(; (GLF_live4i < 4); GLF_live4i = (GLF_live4i + 1)) { if ((GLF_live4_looplimiter5 >= 7)) { break; } GLF_live4_looplimiter5 = (GLF_live4_looplimiter5 + 1); GLF_live7m42 = float4x2(float2(1.0f, 0.0f), float2(0.0f, 1.0f), float2(0.0f, 0.0f), float2(1.0f, 0.0f)); GLF_live7m33 = float3x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f)); GLF_live7cols = 2; { for(; (GLF_live7cols < 4); GLF_live7cols = (GLF_live7cols + 1)) { if ((GLF_live7_looplimiter3 >= 7)) { break; } GLF_live7_looplimiter3 = (GLF_live7_looplimiter3 + 1); GLF_live7rows = 2; { for(; (GLF_live7rows < 4); GLF_live7rows = (GLF_live7rows + 1)) { if ((GLF_live7_looplimiter2 >= 7)) { break; } GLF_live7_looplimiter2 = (GLF_live7_looplimiter2 + 1); GLF_live7_looplimiter1 = 0; GLF_live7c = 0; { for(; (GLF_live7c < 3); GLF_live7c = (GLF_live7c + 1)) { if ((GLF_live7_looplimiter1 >= 7)) { break; } GLF_live7_looplimiter1 = (GLF_live7_looplimiter1 + 1); GLF_live7r = 0; { for(; (GLF_live7r < 2); GLF_live7r = (GLF_live7r + 1)) { if ((GLF_live7_looplimiter0 >= 7)) { break; } GLF_live7_looplimiter0 = (GLF_live7_looplimiter0 + 1); set_float3(GLF_live7m33[(((GLF_live7c >= 0) & (GLF_live7c < 3)) ? GLF_live7c : 0)], (((GLF_live7r >= 0) & (GLF_live7r < 3)) ? GLF_live7r : 0), 1.0f); const float x_267 = asfloat(x_25[0].y); if ((0.0f > x_267)) { } else { set_float2(GLF_live7m42[(((GLF_live7c >= 0) & (GLF_live7c < 4)) ? GLF_live7c : 0)], (((GLF_live7r >= 0) & (GLF_live7r < 2)) ? GLF_live7r : 0), 1.0f); } } } } } } } } } GLF_live7sum_index = 0; GLF_live7_looplimiter7 = 0; GLF_live7cols_1 = 2; { for(; (GLF_live7cols_1 < 4); GLF_live7cols_1 = (GLF_live7cols_1 + 1)) { if ((GLF_live7_looplimiter7 >= 7)) { break; } GLF_live7_looplimiter7 = (GLF_live7_looplimiter7 + 1); GLF_live7rows_1 = 2; GLF_live7sums[(((GLF_live7sum_index >= 0) & (GLF_live7sum_index < 9)) ? GLF_live7sum_index : 0)] = 0.0f; GLF_live7c_1 = 0; { for(; (GLF_live7c_1 < 1); GLF_live7c_1 = (GLF_live7c_1 + 1)) { GLF_live7r_1 = 0; { for(; (GLF_live7r_1 < GLF_live7rows_1); GLF_live7r_1 = (GLF_live7r_1 + 1)) { const int x_310 = (((GLF_live7sum_index >= 0) & (GLF_live7sum_index < 9)) ? GLF_live7sum_index : 0); const float3x3 x_312 = transpose(GLF_live7m33); if ((GLF_live7c_1 < 3)) { x_180 = 1; } else { const float x_318 = asfloat(x_25[0].x); x_180 = int(x_318); } const int x_320 = x_180; const int x_93 = GLF_live7r_1; indexable = x_312; const float x_324 = indexable[x_320][((x_93 < 3) ? 1 : 0)]; const float x_326 = GLF_live7sums[x_310]; GLF_live7sums[x_310] = (x_326 + x_324); const int x_332 = (((GLF_live7sum_index >= 0) & (GLF_live7sum_index < 9)) ? GLF_live7sum_index : 0); const float x_334 = GLF_live7m42[1][GLF_live7r_1]; const float x_336 = GLF_live7sums[x_332]; GLF_live7sums[x_332] = (x_336 + x_334); } } } } GLF_live7sum_index = (GLF_live7sum_index + 1); } } } } return float3(1.0f, 1.0f, 1.0f); } void main_1() { float2 position = float2(0.0f, 0.0f); float2 param = float2(0.0f, 0.0f); float2 param_1 = float2(0.0f, 0.0f); int i = 0; float2 param_2 = float2(0.0f, 0.0f); const float x_161 = asfloat(x_25[0].x); if ((x_161 >= 2.0f)) { const float4 x_165 = gl_FragCoord; position = float2(x_165.x, x_165.y); param = position; const float3 x_168 = drawShape_vf2_(param); param_1 = position; const float3 x_170 = drawShape_vf2_(param_1); i = 25; { for(; (i > 0); i = (i - 1)) { param_2 = position; const float3 x_178 = drawShape_vf2_(param_2); } } } x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }