cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[3]; }; cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int numbers[3] = (int[3])0; float2 a = float2(0.0f, 0.0f); float b = 0.0f; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_38 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_40 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); numbers[x_38] = x_40; const int x_43 = asint(x_6[1].x); const int x_45 = asint(x_6[1].x); numbers[x_43] = x_45; const int x_48 = asint(x_6[2].x); const int x_50 = asint(x_6[2].x); numbers[x_48] = x_50; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_53 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_56 = asfloat(x_9[2].x); const int x_60 = numbers[((0.0f < x_56) ? 1 : 2)]; a = float2(float(x_53), float(x_60)); const float2 x_63 = a; const float x_65 = asfloat(x_9[1].x); const float x_67 = asfloat(x_9[1].x); b = dot(x_63, float2(x_65, x_67)); const float x_70 = b; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_72 = asfloat(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); if ((x_70 == x_72)) { const int x_78 = asint(x_6[1].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_81 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_84 = asint(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); const int x_87 = asint(x_6[1].x); x_GLF_color = float4(float(x_78), float(x_81), float(x_84), float(x_87)); } else { const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_91 = asint(x_6[scalar_offset_6 / 4][scalar_offset_6 % 4]); const float x_92 = float(x_91); x_GLF_color = float4(x_92, x_92, x_92, x_92); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }