#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_8, thread float4* const tint_symbol_4) { float f0 = 0.0f; float s1 = 0.0f; float f1 = 0.0f; bool x_72 = false; bool x_73_phi = false; f0 = fmod(10.0f, 0.000001f); s1 = 9.99999935e-39f; float const x_38 = s1; if ((x_38 == 0.0f)) { s1 = 1.0f; } bool x_62 = false; bool x_71 = false; bool x_63_phi = false; bool x_72_phi = false; float const x_42 = s1; f1 = fmod(10.0f, x_42); float const x_44 = f1; float const x_46 = s1; bool const x_48 = (isinf(x_44) || (x_46 == 1.0f)); x_73_phi = x_48; if (!(x_48)) { float const x_52 = f0; float const x_53 = f1; bool const x_54 = (x_52 == x_53); x_63_phi = x_54; if (!(x_54)) { float const x_58 = f0; float const x_60 = f0; x_62 = ((x_58 > 0.99000001f) && (x_60 < 0.01f)); x_63_phi = x_62; } bool const x_63 = x_63_phi; x_72_phi = x_63; if (!(x_63)) { float const x_67 = f1; float const x_69 = f1; x_71 = ((x_67 > 0.99000001f) && (x_69 < 0.01f)); x_72_phi = x_71; } x_72 = x_72_phi; x_73_phi = x_72; } bool const x_73 = x_73_phi; float const x_74 = f1; if ((x_73 || (x_74 == 10.0f))) { int const x_81 = x_8.x_GLF_uniform_int_values.arr[1].el; int const x_84 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_87 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_90 = x_8.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4(float(x_81), float(x_84), float(x_87), float(x_90)); } else { int const x_94 = x_8.x_GLF_uniform_int_values.arr[0].el; float const x_95 = float(x_94); *(tint_symbol_4) = float4(x_95, x_95, x_95, x_95); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_8 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_8, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }