static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[1]; }; cbuffer cbuffer_x_11 : register(b1, space0) { uint4 x_11[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); int f1_() { int a = 0; int i = 0; a = 256; const float x_65 = gl_FragCoord.y; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_67 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]); if ((x_65 > x_67)) { a = (a + 1); } i = countbits(a); const int x_75 = i; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_77 = asint(x_11[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_75 < x_77)) { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_82 = asint(x_11[scalar_offset_2 / 4][scalar_offset_2 % 4]); return x_82; } return i; } void main_1() { int a_1 = 0; const int x_38 = f1_(); a_1 = x_38; const int x_39 = a_1; const int x_41 = asint(x_11[2].x); if ((x_39 == x_41)) { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_47 = asint(x_11[scalar_offset_3 / 4][scalar_offset_3 % 4]); const int x_50 = asint(x_11[1].x); const int x_53 = asint(x_11[1].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_56 = asint(x_11[scalar_offset_4 / 4][scalar_offset_4 % 4]); x_GLF_color = float4(float(x_47), float(x_50), float(x_53), float(x_56)); } else { const int x_60 = asint(x_11[1].x); const float x_61 = float(x_60); x_GLF_color = float4(x_61, x_61, x_61, x_61); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }