#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { int x_28 = 0; int x_29 = 0; int x_28_phi = 0; int x_31_phi = 0; int x_42_phi = 0; int const x_24 = min(1, reverse_bits(1)); int const x_26 = x_5.x_GLF_uniform_int_values.arr[3].el; x_28_phi = x_26; x_31_phi = 1; while (true) { int x_32 = 0; x_28 = x_28_phi; int const x_31 = x_31_phi; x_42_phi = x_28; if ((x_31 <= (x_24 - 1))) { } else { break; } x_29 = as_type((x_28 + as_type(x_31))); int const x_38 = x_5.x_GLF_uniform_int_values.arr[0].el; if ((x_38 == 1)) { x_42_phi = x_29; break; } { x_32 = (x_31 + 1); x_28_phi = x_29; x_31_phi = x_32; } } int const x_42 = x_42_phi; int const x_44 = x_5.x_GLF_uniform_int_values.arr[2].el; if ((x_42 == x_44)) { int const x_50 = x_5.x_GLF_uniform_int_values.arr[0].el; float const x_51 = float(x_50); int const x_53 = x_5.x_GLF_uniform_int_values.arr[1].el; float const x_54 = float(x_53); *(tint_symbol_4) = float4(x_51, x_54, x_54, x_51); } else { int const x_57 = x_5.x_GLF_uniform_int_values.arr[1].el; float const x_58 = float(x_57); *(tint_symbol_4) = float4(x_58, x_58, x_58, x_58); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_5, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }