#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { float f = 0.0f; f = 142.699996948f; float const x_25 = f; if ((float(int(x_25)) > 100.0f)) { int const x_33 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_36 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_39 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_42 = x_6.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4(float(x_33), float(x_36), float(x_39), float(x_42)); } else { int const x_46 = x_6.x_GLF_uniform_int_values.arr[0].el; float const x_47 = float(x_46); *(tint_symbol_4) = float4(x_47, x_47, x_47, x_47); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }