type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; var x_GLF_color : vec4; [[group(0), binding(0)]] var x_6 : buf0; fn main_1() { var f : f32; f = 142.699996948; let x_25 : f32 = f; if ((f32(i32(x_25)) > 100.0)) { let x_33 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_36 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_39 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_42 : i32 = x_6.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_33), f32(x_36), f32(x_39), f32(x_42)); } else { let x_46 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_47 : f32 = f32(x_46); x_GLF_color = vec4(x_47, x_47, x_47, x_47); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }