cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; cbuffer cbuffer_x_9 : register(b1, space0) { uint4 x_9[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float sums[3] = (float[3])0; int i = 0; float2x4 indexable = float2x4(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); const uint scalar_offset = ((16u * uint(0))) / 4; const float x_40 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_42 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_44 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float tint_symbol_4[3] = {x_40, x_42, x_44}; sums = tint_symbol_4; i = 0; while (true) { const int x_50 = i; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_52 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_54 = asint(x_9[scalar_offset_4 / 4][scalar_offset_4 % 4]); if ((x_50 < clamp(x_52, x_54, 2))) { } else { break; } const int x_59 = asint(x_9[2].x); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const float x_61 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); const int x_65 = i; const int x_67 = asint(x_9[1].x); indexable = float2x4(float4(x_61, 0.0f, 0.0f, 0.0f), float4(0.0f, x_61, 0.0f, 0.0f)); const float x_69 = indexable[x_65][x_67]; const float x_71 = sums[x_59]; sums[x_59] = (x_71 + x_69); { i = (i + 1); } } const int x_77 = asint(x_9[2].x); const float x_79 = sums[x_77]; const float x_81 = asfloat(x_6[1].x); if ((x_79 == x_81)) { const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_87 = asint(x_9[scalar_offset_6 / 4][scalar_offset_6 % 4]); const int x_90 = asint(x_9[1].x); const int x_93 = asint(x_9[1].x); const uint scalar_offset_7 = ((16u * uint(0))) / 4; const int x_96 = asint(x_9[scalar_offset_7 / 4][scalar_offset_7 % 4]); x_GLF_color = float4(float(x_87), float(x_90), float(x_93), float(x_96)); } else { const int x_100 = asint(x_9[1].x); const float x_101 = float(x_100); x_GLF_color = float4(x_101, x_101, x_101, x_101); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }