static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[2]; }; void main_1() { if (((1.0f - (1.0f * floor((1.0f / 1.0f)))) <= 0.01f)) { const uint scalar_offset = ((16u * uint(0))) / 4; const int x_29 = asint(x_5[scalar_offset / 4][scalar_offset % 4]); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_32 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_35 = asint(x_5[1].x); x_GLF_color = float4(1.0f, float(x_29), float(x_32), float(x_35)); } else { const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_39 = asint(x_5[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_40 = float(x_39); x_GLF_color = float4(x_40, x_40, x_40, x_40); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }