cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float f = 0.0f; bool x_38 = false; bool x_39_phi = false; f = sinh(724.322021484f); const bool x_30 = isinf(f); x_39_phi = x_30; if (!(x_30)) { const float x_35 = asfloat(x_6[0].x); const float x_37 = asfloat(x_6[0].y); x_38 = (x_35 < x_37); x_39_phi = x_38; } if (x_39_phi) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }