struct Array { int values[2]; }; cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { bool x_52 = false; int x_17 = 0; int x_18 = 0; int x_16[2] = (int[2])0; Array param = (Array)0; int x_20 = 0; int x_21_phi = 0; const int x_12 = asint(x_8[0].x); int x_23_1[2] = x_16; x_23_1[0u] = x_12; x_16 = x_23_1; const Array tint_symbol_3 = {x_16}; param = tint_symbol_3; x_52 = false; while (true) { int x_20_phi = 0; bool x_67_phi = false; while (true) { const int x_19 = param.values[x_12]; if ((x_19 == 0)) { x_52 = true; x_17 = 42; x_20_phi = 42; x_67_phi = true; break; } x_20_phi = 0; x_67_phi = false; break; } x_20 = x_20_phi; const bool x_67 = x_67_phi; x_21_phi = x_20; if (x_67) { break; } x_52 = true; x_17 = 42; x_21_phi = 42; break; } const int x_21 = x_21_phi; x_18 = x_21; if ((x_21 == 42)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; } int func_struct_Array_i1_2_1_(inout Array a) { bool x_74 = false; int x_13 = 0; int x_14 = 0; bool x_76_phi = false; int x_15_phi = 0; x_76_phi = false; while (true) { bool x_81 = false; bool x_81_phi = false; int x_14_phi = 0; bool x_91_phi = false; x_81_phi = x_76_phi; while (true) { x_81 = x_81_phi; const int x_10 = asint(x_8[0].x); const int x_11 = a.values[x_10]; if ((x_11 == 0)) { x_74 = true; x_13 = 42; x_14_phi = 42; x_91_phi = true; break; } x_14_phi = 0; x_91_phi = x_81; break; { x_81_phi = false; } } x_14 = x_14_phi; const bool x_91 = x_91_phi; x_15_phi = x_14; if (x_91) { break; } x_74 = true; x_13 = 42; x_15_phi = 42; break; { x_76_phi = false; } } return x_15_phi; }