type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var b : i32; var i : i32; var i_1 : i32; var i_2 : i32; var indexable : array; let x_36 : i32 = x_6.x_GLF_uniform_int_values[2]; a = x_36; let x_38 : i32 = x_6.x_GLF_uniform_int_values[3]; b = x_38; let x_40 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_41 : f32 = f32(x_40); x_GLF_color = vec4(x_41, x_41, x_41, x_41); let x_44 : i32 = x_6.x_GLF_uniform_int_values[2]; i = x_44; loop { let x_49 : i32 = i; let x_51 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_49 < x_51)) { } else { break; } let x_54 : i32 = i; let x_56 : i32 = x_6.x_GLF_uniform_int_values[3]; if ((x_54 > x_56)) { let x_60 : i32 = a; a = (x_60 + 1); if (false) { let x_65 : i32 = x_6.x_GLF_uniform_int_values[2]; i_1 = x_65; loop { let x_70 : i32 = i_1; let x_72 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_70 < x_72)) { } else { break; } return; } } } continuing { let x_75 : i32 = i; i = (x_75 + 1); } } let x_78 : i32 = x_6.x_GLF_uniform_int_values[2]; i_2 = x_78; loop { let x_83 : i32 = i_2; let x_85 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_83 < x_85)) { } else { break; } let x_89 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_91 : i32 = x_6.x_GLF_uniform_int_values[4]; let x_93 : i32 = b; indexable = array(x_89, x_91); let x_95 : i32 = indexable[x_93]; let x_96 : i32 = a; a = (x_96 + x_95); continuing { let x_98 : i32 = i_2; i_2 = (x_98 + 1); } } let x_100 : i32 = a; let x_102 : i32 = x_6.x_GLF_uniform_int_values[1]; if ((x_100 == x_102)) { let x_107 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_110 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_113 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_116 : i32 = x_6.x_GLF_uniform_int_values[3]; x_GLF_color = vec4(f32(x_107), f32(x_110), f32(x_113), f32(x_116)); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }