#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[5]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_array_wrapper_1 { int arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_5) { int a = 0; int b = 0; int i = 0; int i_1 = 0; int i_2 = 0; tint_array_wrapper_1 indexable = {}; int const x_36 = x_6.x_GLF_uniform_int_values.arr[2].el; a = x_36; int const x_38 = x_6.x_GLF_uniform_int_values.arr[3].el; b = x_38; int const x_40 = x_6.x_GLF_uniform_int_values.arr[2].el; float const x_41 = float(x_40); *(tint_symbol_5) = float4(x_41, x_41, x_41, x_41); int const x_44 = x_6.x_GLF_uniform_int_values.arr[2].el; i = x_44; while (true) { int const x_49 = i; int const x_51 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_49 < x_51)) { } else { break; } int const x_54 = i; int const x_56 = x_6.x_GLF_uniform_int_values.arr[3].el; if ((x_54 > x_56)) { int const x_60 = a; a = (x_60 + 1); if (false) { int const x_65 = x_6.x_GLF_uniform_int_values.arr[2].el; i_1 = x_65; while (true) { int const x_70 = i_1; int const x_72 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_70 < x_72)) { } else { break; } return; } } } { int const x_75 = i; i = (x_75 + 1); } } int const x_78 = x_6.x_GLF_uniform_int_values.arr[2].el; i_2 = x_78; while (true) { int const x_83 = i_2; int const x_85 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_83 < x_85)) { } else { break; } int const x_89 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_91 = x_6.x_GLF_uniform_int_values.arr[4].el; int const x_93 = b; tint_array_wrapper_1 const tint_symbol_3 = {.arr={x_89, x_91}}; indexable = tint_symbol_3; int const x_95 = indexable.arr[x_93]; int const x_96 = a; a = (x_96 + x_95); { int const x_98 = i_2; i_2 = (x_98 + 1); } } int const x_100 = a; int const x_102 = x_6.x_GLF_uniform_int_values.arr[1].el; if ((x_100 == x_102)) { int const x_107 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_110 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_113 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_116 = x_6.x_GLF_uniform_int_values.arr[3].el; *(tint_symbol_5) = float4(float(x_107), float(x_110), float(x_113), float(x_116)); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_6, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }