var x_GLF_color : vec4; fn main_1() { var a : i32; var b : i32; var i : i32; var i_1 : i32; var i_2 : i32; var indexable : array; a = 0; b = 1; x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); i = 0; loop { let x_38 : i32 = i; if ((x_38 < 10)) { } else { break; } let x_41 : i32 = i; if ((x_41 > 1)) { let x_45 : i32 = a; a = (x_45 + 1); if (false) { i_1 = 0; loop { let x_53 : i32 = i_1; if ((x_53 < 10)) { } else { break; } return; } } } continuing { let x_56 : i32 = i; i = (x_56 + 1); } } i_2 = 0; loop { let x_62 : i32 = i_2; if ((x_62 < 10)) { } else { break; } let x_65 : i32 = b; indexable = array(1, 2); let x_67 : i32 = indexable[x_65]; let x_68 : i32 = a; a = (x_68 + x_67); continuing { let x_70 : i32 = i_2; i_2 = (x_70 + 1); } } let x_72 : i32 = a; if ((x_72 == 28)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }