#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct buf2 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_7, constant buf0& x_10, constant buf2& x_12, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) { float f = 0.0f; int r = 0; *(tint_symbol_4) = 0; float const x_42 = x_7.x_GLF_uniform_float_values.arr[0].el; f = x_42; int const x_44 = x_10.x_GLF_uniform_int_values.arr[1].el; r = x_44; while (true) { int const x_49 = r; int const x_51 = x_10.x_GLF_uniform_int_values.arr[2].el; if ((x_49 < x_51)) { } else { break; } int const x_54 = *(tint_symbol_4); *(tint_symbol_4) = (x_54 + 1); float2 const x_57 = x_12.injectionSwitch; float const x_60 = f; f = (x_60 + dfdx(x_57).y); { int const x_62 = r; r = (x_62 + 1); } } while (true) { int const x_68 = *(tint_symbol_4); if ((x_68 < 100)) { } else { break; } int const x_71 = *(tint_symbol_4); *(tint_symbol_4) = (x_71 + 1); float const x_74 = x_7.x_GLF_uniform_float_values.arr[0].el; float const x_75 = f; f = (x_75 + x_74); } float const x_77 = f; float const x_79 = x_7.x_GLF_uniform_float_values.arr[1].el; if ((x_77 == x_79)) { int const x_85 = x_10.x_GLF_uniform_int_values.arr[0].el; int const x_88 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_91 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_94 = x_10.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_5) = float4(float(x_85), float(x_88), float(x_91), float(x_94)); } else { int const x_98 = x_10.x_GLF_uniform_int_values.arr[1].el; float const x_99 = float(x_98); *(tint_symbol_5) = float4(x_99, x_99, x_99, x_99); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]], constant buf2& x_12 [[buffer(2)]]) { thread int tint_symbol_6 = 0; thread float4 tint_symbol_7 = 0.0f; main_1(x_7, x_10, x_12, &(tint_symbol_6), &(tint_symbol_7)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }