cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[4]; }; cbuffer cbuffer_x_9 : register(b1, space0) { uint4 x_9[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float arr[3] = (float[3])0; int i = 0; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_36 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); const float x_38 = asfloat(x_6[1].x); const float x_40 = asfloat(x_6[2].x); const float tint_symbol_4[3] = {x_36, x_38, x_40}; arr = tint_symbol_4; i = 1; while (true) { const int x_46 = i; const int x_48 = asint(x_9[2].x); if ((x_46 < min(x_48, 3))) { } else { break; } const int x_53 = asint(x_9[2].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_55 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const float x_57 = arr[x_53]; arr[x_53] = (x_57 + x_55); { i = (i + 1); } } const int x_63 = asint(x_9[2].x); const float x_65 = arr[x_63]; const float x_67 = asfloat(x_6[3].x); if ((x_65 == x_67)) { const int x_73 = asint(x_9[1].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_76 = asint(x_9[scalar_offset_2 / 4][scalar_offset_2 % 4]); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_79 = asint(x_9[scalar_offset_3 / 4][scalar_offset_3 % 4]); const int x_82 = asint(x_9[1].x); x_GLF_color = float4(float(x_73), float(x_76), float(x_79), float(x_82)); } else { const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_86 = asint(x_9[scalar_offset_4 / 4][scalar_offset_4 % 4]); const float x_87 = float(x_86); x_GLF_color = float4(x_87, x_87, x_87, x_87); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }