#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct tint_array_wrapper_2 { float arr[3]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5) { tint_array_wrapper_2 arr = {}; int i = 0; float const x_36 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_38 = x_6.x_GLF_uniform_float_values.arr[1].el; float const x_40 = x_6.x_GLF_uniform_float_values.arr[2].el; tint_array_wrapper_2 const tint_symbol_3 = {.arr={x_36, x_38, x_40}}; arr = tint_symbol_3; i = 1; while (true) { int const x_46 = i; int const x_48 = x_9.x_GLF_uniform_int_values.arr[2].el; if ((x_46 < min(x_48, 3))) { } else { break; } int const x_53 = x_9.x_GLF_uniform_int_values.arr[2].el; float const x_55 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_57 = arr.arr[x_53]; arr.arr[x_53] = (x_57 + x_55); { int const x_60 = i; i = (x_60 + 1); } } int const x_63 = x_9.x_GLF_uniform_int_values.arr[2].el; float const x_65 = arr.arr[x_63]; float const x_67 = x_6.x_GLF_uniform_float_values.arr[3].el; if ((x_65 == x_67)) { int const x_73 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_76 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_79 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_82 = x_9.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_5) = float4(float(x_73), float(x_76), float(x_79), float(x_82)); } else { int const x_86 = x_9.x_GLF_uniform_int_values.arr[0].el; float const x_87 = float(x_86); *(tint_symbol_5) = float4(x_87, x_87, x_87, x_87); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_6, x_9, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }