type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var i : i32; let x_26 : i32 = x_6.x_GLF_uniform_int_values[2]; a = x_26; let x_28 : i32 = x_6.x_GLF_uniform_int_values[2]; i = x_28; loop { let x_33 : i32 = i; let x_35 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_33 < x_35)) { } else { break; } let x_38 : i32 = i; switch(x_38) { case 0, -1: { let x_42 : i32 = x_6.x_GLF_uniform_int_values[1]; a = x_42; } default: { } } continuing { let x_43 : i32 = i; i = (x_43 + 1); } } let x_45 : i32 = a; let x_47 : i32 = x_6.x_GLF_uniform_int_values[1]; if ((x_45 == x_47)) { let x_53 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_56 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_59 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_62 : i32 = x_6.x_GLF_uniform_int_values[1]; x_GLF_color = vec4(f32(x_53), f32(x_56), f32(x_59), f32(x_62)); } else { let x_66 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_67 : f32 = f32(x_66); x_GLF_color = vec4(x_67, x_67, x_67, x_67); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }