#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[4]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct tint_array_wrapper_2 { float4 arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, constant buf1& x_10, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { tint_array_wrapper_2 data = {}; int b = 0; int y = 0; int i = 0; float const x_42 = x_7.x_GLF_uniform_float_values.arr[0].el; float const x_45 = x_7.x_GLF_uniform_float_values.arr[0].el; tint_array_wrapper_2 const tint_symbol_4 = {.arr={float4(x_42, x_42, x_42, x_42), float4(x_45, x_45, x_45, x_45)}}; data = tint_symbol_4; int const x_49 = x_10.x_GLF_uniform_int_values.arr[1].el; b = x_49; float const x_51 = (*(tint_symbol_6)).y; int const x_54 = x_10.x_GLF_uniform_int_values.arr[1].el; float const x_56 = (*(tint_symbol_6)).y; int const x_60 = x_10.x_GLF_uniform_int_values.arr[1].el; y = clamp(int(x_51), (x_54 | int(x_56)), x_60); int const x_63 = x_10.x_GLF_uniform_int_values.arr[1].el; i = x_63; while (true) { bool x_82 = false; bool x_83_phi = false; int const x_68 = i; int const x_70 = x_10.x_GLF_uniform_int_values.arr[0].el; if ((x_68 < x_70)) { } else { break; } int const x_73 = b; int const x_75 = x_10.x_GLF_uniform_int_values.arr[0].el; bool const x_76 = (x_73 > x_75); x_83_phi = x_76; if (x_76) { int const x_79 = y; int const x_81 = x_10.x_GLF_uniform_int_values.arr[1].el; x_82 = (x_79 > x_81); x_83_phi = x_82; } bool const x_83 = x_83_phi; if (x_83) { break; } int const x_86 = b; b = (x_86 + 1); { int const x_88 = i; i = (x_88 + 1); } } int const x_90 = b; int const x_92 = x_10.x_GLF_uniform_int_values.arr[0].el; if ((x_90 == x_92)) { int const x_97 = x_10.x_GLF_uniform_int_values.arr[2].el; int const x_99 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_101 = x_10.x_GLF_uniform_int_values.arr[3].el; int const x_104 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_107 = x_10.x_GLF_uniform_int_values.arr[2].el; int const x_110 = x_10.x_GLF_uniform_int_values.arr[2].el; int const x_113 = x_10.x_GLF_uniform_int_values.arr[1].el; data.arr[clamp(x_97, x_99, x_101)] = float4(float(x_104), float(x_107), float(x_110), float(x_113)); } int const x_118 = x_10.x_GLF_uniform_int_values.arr[1].el; float4 const x_120 = data.arr[x_118]; *(tint_symbol_7) = float4(x_120.x, x_120.y, x_120.z, x_120.w); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) { thread float4 tint_symbol_8 = 0.0f; thread float4 tint_symbol_9 = 0.0f; tint_symbol_8 = gl_FragCoord_param; main_1(x_7, x_10, &(tint_symbol_8), &(tint_symbol_9)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9}; tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_5; }