#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[18]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct buf2 { /* 0x0000 */ int one; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_7, constant buf0& x_12, constant buf2& x_15, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) { float4x4 m = float4x4(0.0f); float4 v = 0.0f; float f = 0.0f; int a = 0; int b = 0; float zero = 0.0f; *(tint_symbol_4) = 0; float const x_62 = x_7.x_GLF_uniform_float_values.arr[1].el; float const x_64 = x_7.x_GLF_uniform_float_values.arr[2].el; float const x_66 = x_7.x_GLF_uniform_float_values.arr[3].el; float const x_68 = x_7.x_GLF_uniform_float_values.arr[4].el; float const x_70 = x_7.x_GLF_uniform_float_values.arr[5].el; float const x_72 = x_7.x_GLF_uniform_float_values.arr[6].el; float const x_74 = x_7.x_GLF_uniform_float_values.arr[7].el; float const x_76 = x_7.x_GLF_uniform_float_values.arr[8].el; float const x_78 = x_7.x_GLF_uniform_float_values.arr[9].el; float const x_80 = x_7.x_GLF_uniform_float_values.arr[10].el; float const x_82 = x_7.x_GLF_uniform_float_values.arr[11].el; float const x_84 = x_7.x_GLF_uniform_float_values.arr[12].el; float const x_86 = x_7.x_GLF_uniform_float_values.arr[13].el; float const x_88 = x_7.x_GLF_uniform_float_values.arr[14].el; float const x_90 = x_7.x_GLF_uniform_float_values.arr[15].el; float const x_92 = x_7.x_GLF_uniform_float_values.arr[16].el; m = float4x4(float4(x_62, x_64, x_66, x_68), float4(x_70, x_72, x_74, x_76), float4(x_78, x_80, x_82, x_84), float4(x_86, x_88, x_90, x_92)); float const x_99 = x_7.x_GLF_uniform_float_values.arr[1].el; float const x_101 = x_7.x_GLF_uniform_float_values.arr[2].el; float const x_103 = x_7.x_GLF_uniform_float_values.arr[3].el; float const x_105 = x_7.x_GLF_uniform_float_values.arr[4].el; v = float4(x_99, x_101, x_103, x_105); float const x_108 = x_7.x_GLF_uniform_float_values.arr[1].el; f = x_108; int const x_110 = x_12.x_GLF_uniform_int_values.arr[0].el; a = x_110; while (true) { int const x_115 = *(tint_symbol_4); if ((x_115 < 10)) { } else { break; } int const x_118 = *(tint_symbol_4); *(tint_symbol_4) = (x_118 + 1); int const x_120 = a; int const x_121 = clamp(x_120, 0, 3); float const x_123 = x_7.x_GLF_uniform_float_values.arr[1].el; float const x_125 = v[x_121]; v[x_121] = (x_125 + x_123); int const x_129 = x_12.x_GLF_uniform_int_values.arr[2].el; b = x_129; while (true) { int const x_134 = *(tint_symbol_4); if ((x_134 < 10)) { } else { break; } int const x_137 = *(tint_symbol_4); *(tint_symbol_4) = (x_137 + 1); int const x_139 = b; float const x_142 = v[clamp(x_139, 0, 3)]; int const x_143 = b; int const x_145 = a; float const x_147 = m[clamp(x_143, 0, 3)][x_145]; float const x_149 = f; f = (x_149 + (x_142 * x_147)); { int const x_151 = b; b = (x_151 - 1); } } int const x_153 = a; float const x_156 = x_7.x_GLF_uniform_float_values.arr[1].el; m[1][clamp(x_153, 0, 3)] = x_156; int const x_159 = x_15.one; int const x_161 = x_12.x_GLF_uniform_int_values.arr[0].el; if ((x_159 == x_161)) { discard_fragment(); } int const x_166 = x_15.one; int const x_168 = x_12.x_GLF_uniform_int_values.arr[1].el; if ((x_166 == x_168)) { discard_fragment(); } { int const x_172 = a; a = (x_172 + 1); } } float const x_175 = x_7.x_GLF_uniform_float_values.arr[0].el; zero = x_175; float const x_176 = f; float const x_178 = x_7.x_GLF_uniform_float_values.arr[17].el; if (!((x_176 == x_178))) { float const x_183 = x_7.x_GLF_uniform_float_values.arr[1].el; zero = x_183; } float const x_184 = f; float const x_185 = zero; int const x_187 = x_12.x_GLF_uniform_int_values.arr[0].el; float const x_189 = f; *(tint_symbol_5) = float4(x_184, x_185, float(x_187), x_189); return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_7 [[buffer(1)]], constant buf0& x_12 [[buffer(0)]], constant buf2& x_15 [[buffer(2)]]) { thread int tint_symbol_6 = 0; thread float4 tint_symbol_7 = 0.0f; main_1(x_7, x_12, x_15, &(tint_symbol_6), &(tint_symbol_7)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }