static int x_GLF_global_loop_count = 0; cbuffer cbuffer_x_7 : register(b0, space0) { uint4 x_7[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); int func_() { while (true) { if ((x_GLF_global_loop_count < 100)) { } else { break; } x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); const uint scalar_offset = ((16u * uint(0))) / 4; const int x_78 = asint(x_7[scalar_offset / 4][scalar_offset % 4]); return x_78; } const int x_80 = asint(x_7[2].x); return x_80; } void main_1() { int a = 0; x_GLF_global_loop_count = 0; while (true) { x_GLF_global_loop_count = (x_GLF_global_loop_count + 1); if (false) { return; } { if ((true & (x_GLF_global_loop_count < 100))) { } else { break; } } } const int x_42 = func_(); a = x_42; const int x_43 = a; const int x_45 = asint(x_7[2].x); if ((x_43 == x_45)) { const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_51 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]); const int x_54 = asint(x_7[1].x); const int x_57 = asint(x_7[1].x); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_60 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]); x_GLF_color = float4(float(x_51), float(x_54), float(x_57), float(x_60)); } else { const int x_64 = asint(x_7[1].x); const float x_65 = float(x_64); x_GLF_color = float4(x_65, x_65, x_65, x_65); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }